Though you’re more focused on defense with your shield, you’ll still want to deal meaningful damage, or else you’ll find yourself ignored by intelligent opponents, making your extra defense meaningless. Many still consider the archetypal party to be one of a fighter, a cleric, a rogue, and a wizard. For ranged or finesse fighters, this is your primarily ability. Most of these feats give you additional capabilities on your mount. I’ve opted here to increase versatility, but it might not be a bad idea to take on a secondary style to use if you’re ever caught without your mount (such as using Combat Reflexes with your lance’s reach to gain extra attacks). The Fighter Basics in Pathfinder: Kingmaker The classic Fighter in action. Captain Snailbeard. Fighter Class Details | Adv. Because of your strongest feat options (particularly Dervish Dance), Dexterity will be crucial to your attack and damage rolls, as well as all the other things Dexterity gives you. These four provide the main attraction to your charge-attack specialty, which will have you doing triple damage with a lance from the back of your mount. Duelist also gives you a special critical effect at 10th level, and you can stack that with the critical feat you have. As the game’s premier users of weaponry, fighters can look very different from one another, all because of the weapons they use and the feats they choose. Because you need a higher Dexterity to keep advancing in Two-Weapon Fighting, you want it to be your primary score, until you can get it to 19 (which covers you for everything up through Greater Two-Weapon Fighting). Dodge and Mobility are prerequisites for the duelist prestige class, which you'll want if that's your style. Nothing could be farther from the truth. With a build like this, I’d be looking at picking up Manyshot at 6th level and going for the Snap Shot line after that and taking Combat Reflexes when possible. Str: Nearly every fighter needs a bonus to Strength, including archers. Antagonize is key for you as well, as it makes enemies more likely to attack you than your allies. Two-Weapon Rend is also nice assuming you have the Strength to make it worthwhile. The weapon master (Advanced Player’s Guide 109) gets an honorable mention and should interest any fighter that specializes in a single weapon. However, because Enlarge Person doesn't give the Halfling reach, it falls short as a Defender. 2+ skill ranks is almost nothing, but many fighters still can't find a good way to use all of their skill ranks. Through tenth level, your build could look a little something like this: Not every sword and shield wielder is a dwarf. The classic fighter archetype is a warrior with a sword, a shield, and the best armor he or she is capable of wearing. This feat gives you a somewhat unique function that compensates for your lower damage. Pathfinder fighter archer guide Welcome to the Archery Handbook The purpose of this guide is to be one of the sources for all your archery needs in the spirit of Carnivore's Ultimate Archer Handbook. For further guidance, see my Fighter Archetype Breakdown. Even if you’re playing a class other than the fighter, if you’re considering using a fighting style like one of the ones discussed in this guide, you’ll probably want to explore similar feats for your character, and depending on your character’s needs, you might even want to multiclass into fighter to get some extra feats. Like the shielded fighter, the armor master (Ultimate Combat 44) gives up some offense for more defensive capability (most notably, damage reduction). Human: An extra bonus feat gets your build up and running a level earlier, and the bonus skill rank applies after your 7 intelligence drops your class skill ranks to 1. Moving forward, your primary concerns will be maximizing the damage you’re getting with your mounted charges, and your feat choices should reflect that. Shield Specialization adds your shield’s AC bonus to your Combat Maneuver Defense, and Greater Shield Specialization lets you negate a critical once per day, which can be a real life saver. Again, if you’re especially armed for defense, this archetype is worth a look. Gnome: The Gnome is not a great Fighter. In our full Pathfinder: Kingmaker class guide below, we break down each main class, as well as the three alternate class archetypes that swap out key features for more customization. This sample build focuses on damage and more damage, and the feats reflect that. At level 9, you no longer provoke attacks of opportunity when making attacks with a bow (which saves you the Point Blank Master feat). The following piece is intended for newer players, and those unfamiliar with Second Edition as whole. The primary archetype of interest is the two-handed fighter (Advanced Player’s Guide 108) which gives up your defensive abilities for improved ability to sunder, greater Strength bonuses to damage, and even improved Power Attack bonuses. So, it can pay not to specialize too much, leaving you capable on foot as well as on your mount. Combat Expertise and Disarm complement the general style of an agile warrior, so take them if you can. Two-handed fighter builds are the simplest of the lot. Drizzt was a fighter before he was ever a ranger, you know. Mutagen (Su) At 3rd level, a mutation warrior discovers how to create a mutagen that he can imbibe in order to heighten his physical prowess at the cost of his personality. With a penalty to Strength and a bonus to Charisma, the Gnome has very little to offer. The Weapon Focus line is more important for you than it is for other fighters. A fighter with an archetype that replaces armor training cannot select advanced armor training options. You could also use some of your later feats on things like Iron Will, to round out your defenses. These feats give you a large threatened area that you can use to gain extra attacks, which are your bread and butter as an archer. Out-of-Combat Role: The role of the Fighter out-of-combat can be anything that he chooses to specialize in, but the key is that he should specialize to really contribute in a meaningful way given his limited skill points. The Gentleman's Beginners' Guide to Pathfinder Second Edition. There’s more room for customization here than in some other builds, as you can get your key feats for mounted combat out of the way pretty early. 7th until 15th seem painful for the THF archetype, losing 10 movement in trade for 3-4 bonus strength damage on charge and itteratives. though i guess you probably should have a reliable means of flight before hitting lvl 15... Kevin C Morris (author) from SOUTH BEND on October 04, 2012: That's very true: Weapon Master has a lot of synergy with Critical Focus. They’re known for their combat prowess and their ability to turn the tide of battle with a swing of their sword. Human Fighter 5Ability Scores (15 Point Buy): Str 14, Dex 17, Con 13, Int 10, Wis 12, Cha 8Feats. Shield Fighter (Ex): At 5th level, a shielded fighter gains a +1 bonus on attack and damage rolls when making a shield bash. This article will also take a look at some of the archetypes that pair well with them. Though you have to have some Strength to get Power Attack, it’s crucial to keep your damage at a respectable level. Trick Riding is a prerequisite to Mounted Skirmisher, which most mounted combatants will probably want eventually (it allows you to make a full attack while riding as long as your mount doesn’t move any faster than normal). While the bonuses are all intended for standard two-weapon fighting, if you’re maximizing your shield bashing, all of the bonuses apply to you as well if you’re using your shield as an off-hand weapon. Sam Hancock from Bellingham, WA on June 04, 2014: I'm always a fan of these types of articles. Point Blank Shot isn’t strictly necessary, but it’s a prerequisite for most of the others, so you need it. Feel free to tweak, change, or ignore entirely any suggestions I give below, but my hope is that you’ll do so knowingly, with a full understanding of what you’re giving up and hoe other choices make up for that. I don’t generally recommend this archetype as a result. Like with the original Baldur's Gate, the game is over if the main character dies in Kingmaker, so survivability should be your focus. Also note that many colored items are also links to the Paizo SRD. A new fighter is a blank canvas, and can take nearly any form, but typically excels as a Defender or Striker. Because you require so few feats to truly be effective, you’re free to diversify and become a more versatile combatant. For most groups, the fighter forms a cornerstone of the party—indeed, for the earliest editions of the game, the fighter was a quarter of the available classes. As you might expect, these feats form the core of your build. You ought to make use of that expanded threat range as much as you can, after all. Proficiencies: All armor and shields, include Tower shields, and martial weapons. Tarondor’s Guide to the Pathfinder Second Edition Fighter (Jul 2020) Brawn & Steel Brawn and Steel: FedoraFerret’s Guide to the Fighter & pt. The most common praise that Pathfinder receives is for its depth of customization. You combine your actions through clever combinations of opening moves, finishing strikes, and counterattacks whenever your foes are unwise enough to drop their guard. Elf: The Elf is primarily a spellcasting race, but with some alternate racial traits the Elf can make a decent finesse fighter. Combat Role: In combat a fighter’s role they should specialize as well. Keep those two as high as you can, with Strength as your main priority. Class Features. Human Fighter 5Ability Scores (15 Point Buy): Str 16, Dex 15, Con 14, Int 10, Wis 12, Cha 7Feats. Typically Fighters are the ones who charge right into the front lines and get right up in the business of the enemy. Pathfinder Fighter Guide (1st – 13th Level) Introduction. Armor Training (Ex): This greatly reduces the need for Mithral armor, and makes Dexterity much more important for Fighters than it is for other heavily armored characters. RafaelElendil. Wisdom is always useful for its bonus to Will saves, and Intelligence keeps your skill points up, but neither is especially necessary for you. The roughrider archetype (Advanced Player’s Guide 106) trades the fighter’s generalist abilities (like bravery and additional weaponry training) for mount-specific abilities. Kevin C Morris (author) from SOUTH BEND on June 13, 2014: Yeah on the one-handed build sample, how do you expect to get Dervish Dance at lvl 1 if you need 2 ranks in Perform (dance)? If you’re lucky enough to have a very high Dexterity, you can also take Improved Two-Weapon Fighting and Greater Two-Weapon Fighting to give you more shield bashes in each round. Because of your high damage potential, you run the risk of doing heavy damage to your party members if you’re ever confused or dominated, so Iron Will is a nice way to buffer your defenses in that area. Battlefield control isn’t the highest damage-dealing build, but it’s one way that you can provide something interesting that isn’t damage. The phalanx soldier archetype (Advanced Players’ Guide 105) is really only useful if you can guarantee that you’ll be standing next to your allies all of the time, since most of its abilities are centered around remaining relatively stationary and providing bonuses to adjacent allies. Shield bashing requires greater investment in your Dexterity score, but it evens out your damage potential somewhat and so can be worth it. Constitution is your next most important stat, as it is for most melee characters. On top of this, the fighter gets a free retraining option every 4 levels which allows you to pick up feats with high prerequisites by trading in low-level feats which aren't paying off anymore. Constitution is likewise as important as usual. The Two-Weapon Warrior adds abilities which allow the Fighter to make additional attacks after moving, dramatically improving the Fighter's mobility. All of these feats will make you better at what you do in some way or another. If you have a higher Strength (due to lucky rolls or magic items, later in life), you’ll want Double Slice to maximize the damage you can deal. Lore wardens are the bodyguards, guardians, and soldiers of the Pathfinder Society. There are a handful of other feats that let you use your shield to help out your allies. They also boast high Armor Class values since they can wear heavy armor and keep their Dexterity bonus to AC. The ability to move at normal speed in medium and eventually heavy armor makes charging easier, and lends itself well to highly mobile builds. 31 Quick thinking and deception can often carry the day where raw force might not. So, if you have more points to play with or you get a good set of rolled scores, go for higher scores here (or not, as suits you). Every D&D player has probably, at some point, played a fighter. The TWF Fighter depends very heavily on full attacking, and lacks built-in options to get him into place to full attack. 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